The Armory

Worker
Workers allow you to automate many types of production. The production of workers themselves cannot be automated.

Requirements

 * 10 Heat per worker produced

Upgrades

 * Job Speed: Costs Heat, Capped at 60 levels
 * Item Capacity: Costs Materials, increases by five workers every level. Each level costs 20 more Material than the last.

Fuel
Fuel is used to enter Areas in the Explore section. Only 1 worker can be assigned to automate Fuel production.

Requirements

 * Heat per second

Upgrades

 * Job Speed: Costs Heat, Capped at 500 levels
 * Item Capacity: Costs Tanks, Capped at 1000 levels

Elixir
Elixir is ammo for the Heal skill. A maximum of 4 workers can be assigned to automate Elixir production.

Requirements

 * 1 Fuel

Upgrades

 * Job Speed: Costs Heat
 * Item Capacity: Costs Tanks
 * Worker Capacity: Costs Kilns, Capped at 3 levels
 * Worker Efficiency: Costs Fluid

Pure Elixir
Pure Elixir is ammo for Advanced Heal skill.

Requirements

 * Elixir
 * Fuel

Upgrades

 * Job Speed: Costs Heat
 * Item Capacity: Costs Tanks
 * Worker Capacity: Costs Klins, Capped at 3 levels
 * Worker Efficiency: Costs Fluid

Xerion
Xerion is the ammo for Elixir Shot skill.

Requirements

 * Pure Elixir
 * Fuel

Upgrades

 * Job Speed: Costs Heat
 * Item Capacity: Costs Tanks
 * Worker Capacity: Costs Kilns
 * Worker Efficiency: Costs Fluid