Landfill

"Beyond the cliffs lie fields of dirt mounds. There are hints of civilization that was once here."

The first of the Areas you can Explore inside the Surroundings.


 * Fuel cost: 30


 * Opponents to boss: 10

Possible Opponents:

Dirt Elemental Pebble Swarm Sludge Pile Pulsing Mass Boss: Rock Golem
 * Tips: A "slow and steady" style of combatant, it attacks consistently without many breaks or pauses.
 * Move list
 * Sandstorm: 90 Damage
 * Sandblast: ~200 Damage(?)
 * Reanimate: +1050 Dirt Elemental health
 * Stats: 1000 shield, 3500 health, ? Shield Regen, ? Shield Downtime
 * Rewards: 40 Materials, 60 Lead
 * Tips:
 * Attacks in bursts. Many attacks fail when the player attacks during the casting time(?), so use instant hit moves during it. If using Clamp Trap, use it when it uses Disperse.
 * Disperse always comes before Condense or Failed Attack.
 * Have high shield and health as Chip Swarm can last long.
 * Move list
 * Disperse: No Effect.
 * Failed Attack: No Effect.
 * Condense: Damage
 * Chip Swarm: A flurry of attacks that deal 300-1000+ damage depending on how long it lasts.
 * Stats: 
 * Rewards: 40 Materials, 240 Lead
 * Tips:
 * Interrupt Reanimate/Explosion and use Grenades and Bite to whittle away it's health.
 * After Explosion, It will deal 2000 Penetrating damage to self with Self-Destruct, so do not interrupt Self-Destruct.
 * Move list
 * Reanimate: heals 1050 Health Points
 * Consume: 90 Damage
 * Explosion: 3000 Damage. Followed by Self-Destruct.
 * Self-Destruct: 2000 Penetrating Damage to self.
 * Stats: 1000 Shield, 5000 Health
 * Rewards: 40 Materials, 120 Lead
 * Tips:
 * Counts down to zero from thirty, and explodes. Die instantly at blast.
 * Use high-damage attacks to take it down quickly.
 * Move List
 * 30, 29, 28...: No effect other than to let you know how long you have left
 * Blast: 3000 Damage.
 * Stats: 1000 Shield, 4000 Health
 * Rewards: 80 Material, 2 Red Alloy, 2 Blue Alloy, 2 Purple Alloy, 2 Orange Alloy
 * Tips:
 * Has rapid attack from pebble swarm (chip), bash (medium) and crush (heavy). Reanimate similar to dirt elemental.
 * Every other Smash can be interrupted by Clamp Trap as it comes out slow.
 * Interrupt Crush and Reanimate.
 * Avoid using casting time attacks during Pebble Swarm.
 * Move List
 * Pebble Swarm: Chip Damage
 * Smash: 300 Damage
 * Crush: Moderately High Damage
 * Reanimate: Heals for 1050(?)


 * Stats: 1500 shield, 7000 health
 * Rewards: Lead key, 80 Materials, 3 Workers