Skills

Description
Skills are the various attacks available to the player in Armory &amp; Machine. Most deal damage to the enemy, some heal the player's health, a few heal the player's shield or damage the opponent's, and some can interrupt the opponent's attacks. All of them are purchased in the Skills tab with Materials. All attacks can easily be broken down into four categories: Core, Soldier, Inventor, and Hunter.

Some skills have casting time. If you try to use a skill while you're casting another skill, the casting skill will get interrupted. Also, damage from opponent also interrupts the cast. Resources are not spent on interrupted skill casts.

Effects

 * Damage: Affects the target's shield first until it is depleted, then the target's health. If the target's shield regenerates, then the damage affects the shield first again.
 * Penetrating Damage: Always affects the target's health. Penetrating damage stacks with damage if the target's shield is zero.
 * Shield Damage: Only affects the target's shield. Shield damage has no effect if the target's shield is depleted.
 * Interrupt: Causes the target's charging action to have no effect when it is launched.

Inventor
Note: The Inventor DPS and Max Damage values are given twice as follows: Opponent's shield active, opponent's shield depleted.

If the opponent has no shield, then there is no Shield Damage effect.

Hunter
Note: The Hunter DPS and Max Damage values are given three times as follows: Total Damage / Normal Damage / Penetrating Damage.