The Machine

"The glow from the machine is the only light under the starless, blackest sky"

- opening log is the very first location in the Craft tab, and is home to the creation of everything that exists in Armory & Machine.

Resources

 * Heat
 * Tanks
 * Kilns
 * Fluid

Upgrade Costs
Upgrades increase geometrically, meaning prices increase by a percent of the price before it. The cost to upgrade from a specific level L to the next one is, unless otherwise,

cost = (Base Cost) * r ^ L

where

r = 1.15 for Job Speed 1.15 for Item Capacity 1.50 for Worker Capacity 1.40 for Worker Efficiency Base Cost = 1 for Worker Capacity 1 for Worker Efficiency Base cost for Job Speed and Item Capacity are also based on the resource being upgraded.

Heat
Heat is the main resource of Armory & Machine. It is used to upgrade Job Speed, reducing production time. It is also used to craft resources in the Machine and the Armory, as well as having a role in making Upgrade Alloy.

Base resources of similar function are, and. Each requires 1000 Heat to make.

Tanks
Tanks are used to upgrade Item Capacity, allowing for more space for more expensive upgrades. This resource requires 10 Heat to make.

Containers of similar function are, and. Each requires 100 Tanks and 10 of their base resources to make.

Kilns
Kilns are used to upgrade Worker Capacity, allowing for more workers to automate resource crafting. This is very important in late-game periods where upgrading Job Speed and Worker Efficiency will no longer suffice to maintain demand. This resource requires 100 Heat to make. Manufacturing boosters of similar function are, and. Each requires 100 Kilns and another resource to make.

Fluid
Fluid is used to upgrade Worker Efficiency, allowing for workers past the first one to contribute more to automation, and is used to create efficiency boosters of similar function. This is very important in mid-game periods where workers are easier to obtain and upgrading Job Speed will no longer suffice to maintain demand. This resource requires 1000 Heat to make. Manufacturing boosters of similar function are, and. Each requires 100 Fluid and other resources to make.